Can large models see, hear, speak, act — and understand 3D space? Watch the lecture in nine short chapters with English and Chinese subtitles, follow the lecture map below, then try the ideas in Colab.
Five acts, nine chapters. The model first learns to see, then to hear, speak and create, then to act in a 3D world — and through all of it, language stays the hub that connects the modalities. Click a chapter to watch it.
Humans perceive through many senses at once, the web is multimodal, and high-quality text is running out.
CLIP puts images and text in one space by contrastive learning, which gives zero-shot recognition and retrieval. Flamingo lets a frozen LLM read images through a Perceiver Resampler and gated cross-attention.
Language is the pivot. The LLM either controls expert tools, or vision becomes part of the model (encoder + connector + LLM, as in LLaVA and Qwen-VL), up to native models such as GPT-4o and Gemini.
Stage 1 aligns image features with the LLM on captions; stage 2 tunes it on visual instructions, often written with GPT's help.
Speech is long, continuous and rich in tone. Turn it into tokens, interleave them with text, listen while speaking, and split the work between a thinker and a talker.
Unify understanding and generation, predict the next frame, and use video models as simulators of the world.
Vision-language-action models map pixels and instructions to motor commands: System 2 plans while System 1 acts, and world-action models predict both the future and the action.
Images are only projections. Feed-forward 3D reconstruction, 3D generation, and an LLM that writes scene graphs.
Efficiency, evaluation, more modalities, edge devices — and what changed in 2026.
Three short notebooks turn the lecture into experiments. Click Open in Colab, then Runtime → Run all. Each ends with exercises. Notebook 2 needs a free T4 GPU (Runtime → Change runtime type); the others also run on CPU.
Key terms of the lecture. Each link opens the video at the slide where the idea is explained.
The lecture's last part (slide 127) lists what changed this year. Six trends to watch:
Real-time speech-and-vision models are the new baseline, and assistants now listen while they speak and keep working in the background.
Interactive world models moved from research demos to products for driving simulation and developers.
Robot models now predict the future as well as the action, and can be steered by prompts instead of retraining.
Frontier general-purpose models are being evaluated as robot planners and released in robotics editions.
Feed-forward reconstruction and native 3D generation are now standard tools rather than hours of per-scene optimization.
Embedding models now map text, images, video, audio and PDFs into a single space — CLIP's idea, extended to every modality.
"The limits of my language mean the limits of my world."
The case for language as the hub — and for giving it more of the world to describe.
"Language is an imperfect, incomplete, and low-bandwidth serialization protocol for the internal data structures we call thoughts."
Why text alone is not enough.
"If we want machines to think, we need to teach them to see."
The motivation behind ImageNet, and behind Chapters 2–4.
"What I cannot create, I do not understand."
Why generation and world simulators (Chapter 6) test understanding.